AR Object Placing
UNREAL ASSETS
Documentation
How To Use
Template
- To build your AR Experience
- Change StaticMesh OR Skeleton Mesh in [ BP_Object ] class.
- Build and Run.
- AR Experience is ready.
Demo Details
- All demos are separated in there individual folder, so that there can be use individually for Example if you want to use demo 1 that has it’s individual folder,
- Demos are ready to use, just like a template you need to change it’s mesh in [ BP_Object ] class.
- Build and Run.
Demo 1
- Name: Object Editing
- Demo 1 showcases how to spawn or remove objects into the real world. Change it’s rotate, scale and play different animations if it’s skeleton mesh,
- In the demo player can:
- spawn a characters in to the real world with touch on the screen,
- Remove it with the delete key on the screen,
- Rotate it with one finger swipe.
- Scale it with two finger pinch.
Demo 2
- Name: Tracked Geometry Mesh
- Domo 2 showcases how to create Mesh on top of tracked geometry, By default there is no mesh geometry which means no collision, No collision means the character or objects can’t Interact with the world.
- In the demo player can:
- spawn character into the real world with the touch on the screen,
- Control the character with a joystick.
- Spawn a new character When previous character fall through the floor and get destroyed.
Demo 3
- Name: Object Selection
- Demo 3 showcases how to spawn multiple objects, how to select them in the real world and how to interact with them.
- In the demo player can:
- Spawn multiple characters with touch.
- Select any spawned character with the select button.
- Remove selected character with delete button.
- Control the character with a joystick.